Nozbe & iOS 7 – Part 2: What Else Have We Done

In my last article on the redesign of Nozbe for iOS7 I focused primarily on the imperfections that managed to evade our scrutiny when we shipped our last update of the app. The piece turned out to be extremely important to our Nozbe team. It stirred up a lot of emotions as it focused on our mistakes and oversights and that’s always hard to accept. But it left us with a lot of motivations and determination to keep our promises: we fixed all the bugs and everything that annoyed our users the most, also patching up a few “cosmetic” things in the process.

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iOS 7 Dynamic Type Simulator for Designers

Text Kit, introduced in iOS 7, gives us much more control over text than previous iOS releases; plus, its implementation is far easier. Bundled with Xcode 5, developers were handed a set of tools for text management and fine typography, comparable with tools available in industry standard DTP software like Adobe InDesign, the long-standing choice of designers everywhere.

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Nozbe & iOS 7 – Part 1: Important vs Urgent

We decided to gradually introduce iOS 7 concepts into our apps. Nozbe, a sophisticated app for fans of GTD (Getting Things Done) with task and project management capabilities, was the first one to get the iOS 7 treatment. We started out by removing unnecessary details which served a purely decorative purpose. This, in turn, put the focus back on key elements like content and usability.

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