In a perfect world, we’d only use technology to do good, to foster more real-life interactions, and to help each other. Well, reshaping our world to be a little more perfect every day is what we’re all about. One idea that struck me recently is that we could use readily available mobile technologies to connect volunteers with people in their vicinity who require a little help each day — not permanent care and supervision, but assistance with small tasks and everyday activities, like crossing a busy street near their home, getting groceries, or walking their dog for a couple of minutes. The timeframe for the task is set to be smaller than 20 minutes but that does not preclude volunteers from staying longer. The general assumption, however, is that each instance of help would conclude within this 20-minute-long window, a “quick helping hand,” so to speak.
Journeying through the galaxy (my childhood dream) turned out to be unfeasible as a profession, so today I’m a UX designer at Macoscope. I consumed Andy Weir’s The Martian almost in one sitting and it nearly ruined last Christmas for me as I received the final warning from Santa for being antisocial. But it was worth it, as the book seemed mesmerizingly real. Being a huge fan of SF, when I first heard about the casting decisions for the upcoming movie adaptation of the book I was very skeptical, to say the least.
You may have heard about the Relative Waves product called Form. A visual programming tool largely inspired by Quartz Composer that “lets you build custom native prototypes directly on the device.”
Google acquired the product two weeks ago and made it available for free. So, if the price (~$80) ever made you second guess your actual need for a tool like that (especially when there’s the original Quartz Composer turbo boosted by Facebook’s Origami) that no longer is an issue.
In my last article on the redesign of Nozbe for iOS7 I focused primarily on the imperfections that managed to evade our scrutiny when we shipped our last update of the app. The piece turned out to be extremely important to our Nozbe team. It stirred up a lot of emotions as it focused on our mistakes and oversights and that’s always hard to accept. But it left us with a lot of motivations and determination to keep our promises: we fixed all the bugs and everything that annoyed our users the most, also patching up a few “cosmetic” things in the process.
After the release of Bubble Browser for iPad, it seemed quite natural to take one step forward and adjust Bubble Browser for the iPhone. On the one hand, we doubted whether an iPhone version was really necessary. On the other, we wanted to go with the flow. Furthermore, Conopy team asked us to create something cool for their Sensus case. That’s how it happened.